Experience

A summary of my work, research, and learning experiences across AI, graphics, and software engineering.

AI & Graphics Developer - VideowindoW

8-month paid internship

Developed and maintained the company's glare-control rendering application while conducting AI research into brightness interpolation and perceptual consistency. Implemented novel image interpolation techniques inspired by state-of-the-art papers in generative modeling. Worked extensively with Rust and Python, and trained models on Linux-based HPC infrastructure.

Recommendation letter available upon request.

Freelance Graphics Developer - Fiverr

6-month part-time

Created custom 3D rendering, raytracing, and visualization applications for clients using C++, OpenGL, and GLFW. Delivered optimized and visually rich projects, often involving real-time graphics and interactive design.

Research Collaboration - LoLSketch.com

Collaborated with the owner of the popular League of Legends Pictionary website to integrate an AI-based character classifier trained on user-submitted sketches. Designed and deployed the data collection pipeline, preprocessing scripts, and trained models, which were permanently integrated into the production site as a new game mode.

Published Research - arXiv.org

“Comparative Analysis of Different Methods for Classifying Polychromatic Sketches”

Authored and published a research paper analyzing doodle classification methods using RGB-domain sketch data. Compared CNN and transformer-based models, visualized feature embeddings using t-SNE, and demonstrated fine-tuned ResNet-50 marginally outperformed human accuracy.

Read on arXiv

Introduction to Tensorflow Certfication

2022

Demonstrated proficiency in building and deploying deep learning models with TensorFlow, covering computer vision, NLP, and data preprocessing.

View Certificate